Posting to the Resource Manager can be confusing, especially if you've never used it before. And what happens if you happen to update your texture pack and there's a new link to download it? This page will help you out with all of that.
When you first go to the Resource Manager
and try to add a Resource, you'll be prompted to pick a category. The categories are pretty self-explanatory. The only categories that people usually get confused with are 'Texture Packs' and 'Texture Compilations'. The difference between these two categories is that 'Texture Packs' means that the pack is a collection of textures you made yourself, and that you want to release. A 'Texture Compilation' refers to textures that you've gathered from various sources. Maybe you grabbed some from here and there. Maybe you made some of them yourself, but not all the textures are your own. This is a 'Texture Compilation'. A 'Texture Compilation' may also refer to an incomplete pack of textures that you made yourself. For example, if you only made 5 character textures and wanted to release them as a group, this could be referred to as a 'Texture Compilation' as well. Once you've selected a category, you'll be brought to a page to fill out the information about your resource. This page looks the same for every category, except for the 'Guides' category. The 'Guides' category doesn't have a place to upload files for other users to download, since Guides usually don't contain any files. Here are the various fields and what they are:
• Prefix and Title
: We have two prefixes on the forum. One is 'Beta' and the other is 'Unmaintained'. The 'Beta' prefix really only applies to Textures. The 'Beta prefix usually refers to something that is new and because of that, it most likely has a lot of bugs and glitches in it. So you can use that prefix to let people know that you're aware that it's new and contains glitches, and that they should only expect the same. The 'Unmaintained' prefix is just what it sounds like. It's generally expected of you that you are going to actively help out users and respond to users if they have questions about your Guide or Tutorial. However, if you don't plan on releasing updates or responding to users' questions, then you can add the 'Unmaintained' prefix onto it. This allows people to download and use your Resource, but at their own risk (because you won't be providing any support to them, should they have any issues or questions). Prefixes can be added or removed at any time. And then the title is also self-explanatory, it's just what you want to name your Resource.
• Version String
: This is where you can input the version of the Resource you're uploading. Everyone has their own way of doing this. Some people just like to put "1", some people like to put "1.0", etc... It's completely up to you as to how you want to differentiate between versions. The reason this exists is so that if you upload a new version of your Resource, people will know that there's a new version available and that they should of course use the newer version over the older version.
• Tag Line
: This is where you can put your Resource's slogan. Basically just sum up in a sentence what your resource is about and why people should want to download it.
• Resource Type
: You will only see this field if you are submitting a Texture. If you're submitting a guide, you will not see this field. This field has three options. You can upload your file directly to the forum and allow people to download it. This is always very reliable way to upload your resource because as long as the forum is up, your resource will be here. You don't have to rely on any third party. The second option is to insert an external link. So if you have your Texture uploaded to MediaFire or another site like that, you can insert the link to that so people can download it. And then the third options is if you don't have a file, or maybe you want to include the link in the main body/description of the resource. This isn't the recommended way, but you can do it if you want. It's important to note that guests (or people who aren't registered on the forum) can't download Resources, regardless of whether you're using the first method or second method. So if guests being able to download your Resource is a priority for you, you may want to consider also putting a link to download your Resource in the body/description of your resource, as guests can see that. It's also important to note that obviously you can only upload one file, or link to one external link. So if your Resource has multiple components to it that need to be download, upload/link to the most important component, and then link to the other components in the body/description of your Resource.
: If your Resource requires that you have certain things done or installed BEFORE installing or using your Resource, you should list them here; each requirement should be on a new line.
: This is the main body of your Resource. This is where you tell people what it's about and include any information that you want to include.
: This works just like it does on any other thread. Tags can be used to help someone find your Resource easier. Typing the name of the resource (each word as its own tag) is usually a good idea. So for example, if someone submitted a course texture called "Zach's Circuit", some good tag options would be: zach's circuit mario kart wii course texture
. All of those are a separate word, except for mario kart wii (hard to tell of course). But you're free to include whatever tags you want. They just help with people finding your Resource.
• Additional Information URL
: If you have a demo of your Resource, or a page with more information about your resource, you can include the link to that here. This field isn't all that useful though because most of that information should go in the main body/description of your resource.
• Alternative Support URL
: If you have a site or other location that users can get support with your Resource, you can put the link to that here. Again, this is pretty useless because most people will post on the discussion thread of your resource if they are having any issues or have questions for you.
• Resource Icon
: If you want to upload a little resource icon with your Resource, you should check this box. Once you say your Resource, you'll be prompted to upload the icon. It's just a 96x96 icon. It's really small and really easy to upload one. It also makes your Resource stand out because if you don't upload a Resource icon (which most people haven't), you get the default 'gear' icon.
When you save your Resource, a discussion thread will automatically be made. This is where people can (obviously) discuss your Resource, but they can also ask questions about your Resource that you can answer and help them with.
What happens if you want to release an update? Maybe you updated a few things and want to upload a new version of your Resource and let people know that there's a new version. This is very easy. Just go to your Resource (not the discussion thread). On the sidebar on the right, you'll see a section that says 'Resource Tools'. If you ever want to edit some of the information of your Resource, you can do that by clicking the 'Edit Resource' option. However, if you want to update your resource, you'll need to click on the 'Post Resource Update' option. From there, you'll be prompted to upload the file or link to where your Resource is located, and then post the title of the update, and then a message of what exactly was changed from the last version. If you're updating a Guide, you'll need to edit your Resource first before updating it since Guides have no files. Then, an update message will automatically be posed on your Resource Discussion Thread, and there will be a "Version" tab on your Resource Page, so people can see the different versions of your Resource.