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Good evening, folks.
It's over 9 years ago and yet, we still wonder, rant, rejoice or even cry about our item luck.
Sometimes you pull off a great combo which can help dodging and preventing hits from 'evil' players with 'mean' items and also guarantee the first place easily.
Most of the time you'll get rekt of cause of lack or loss of good items and unexpected hits.
Thus, you lose lotsa VR (who cares?) and you'll get easily furious (oh yea ._.).
For this reason, I have started to calculate the probability of every item.
Here it is:
The tests were carried out on different fully occupied GPs with permanent position changes, items were counted after every race and later converted to "per cent", after completion of the tests in an Excel table.
Note: All statements without guarantee. Deviations of up to 5% may occur. The probability values only apply in full rooms, values will change obviously in smaller rooms. If you notice some mistakes, feel free to tell me.
Anyway, stay lucky and have fun!
It's over 9 years ago and yet, we still wonder, rant, rejoice or even cry about our item luck.
Sometimes you pull off a great combo which can help dodging and preventing hits from 'evil' players with 'mean' items and also guarantee the first place easily.
Most of the time you'll get rekt of cause of lack or loss of good items and unexpected hits.
Thus, you lose lotsa VR (who cares?) and you'll get easily furious (oh yea ._.).
For this reason, I have started to calculate the probability of every item.
Here it is:
The tests were carried out on different fully occupied GPs with permanent position changes, items were counted after every race and later converted to "per cent", after completion of the tests in an Excel table.
Note: All statements without guarantee. Deviations of up to 5% may occur. The probability values only apply in full rooms, values will change obviously in smaller rooms. If you notice some mistakes, feel free to tell me.
Anyway, stay lucky and have fun!
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