Like thousands of other games, MKW definitely had some missed opportunities. I honestly think Nintendo could’ve had custom track a thing, they could’ve had special software they sold so players can easily make custom tracks, textures and characters. Now, I’m not saying it had to be free because really it’s Nintendo but they could’ve had like the whole setup around like $20 (I can’t say anything for people who don’t use dollars) and had tutorials on how to make custom tracks and characters and make textures. They could’ve also had a voting screen as to which courses you liked. You could’ve voted and if the course got enough likes it could be featured weekly and every week the featured tracks would change, but you could still pick the last weeks featured tracks. This is also just me. Anyone else have anything nintendo couldve done with MKW? Edit: In one of Troy’s (TWD98) videos he mentions something about him wishing there was a reverse mode. Honestly I think that would’ve been more creative that mirror bcause in reverse mode there would be different shortcuts, potentially less, and it would give a different perspective of the track. Now, yeah it might’ve been a little difficult to do some tracks backwards such as the tracks with cannons, but what they could’ve done is just made an invisible cannon one the other side. For those jumps that are too high (I’m thinking of the one on Maple Treeway just before the swinging bridge thing) it could’ve been a boost panel that shoots you up into the air, or there could’ve been a mushroom that sent you directly onto the boost panel. For the walls that are just a little bit above the ground maybe they could’ve made the road just a little bit sketchy so you’d be able to stick to the road. Again, these are just my thoughts on what MKW could’ve done.